Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.
|The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.|
|ClinicalTrials.gov Identifier: NCT04674436|
Recruitment Status : Active, not recruiting
First Posted : December 19, 2020
Last Update Posted : January 6, 2021
|Condition or disease||Intervention/treatment||Phase|
|Sedentary Behavior||Behavioral: Walking||Not Applicable|
A ranked first person shooter player will play for two hours each session, and on separate days will take a 6 minute walking break or a 6 minute resting break within 2 hours of game play. This study is virtual and you may play from your regular home gaming computer. The third day will be continuous play.
The study will take place on 3 separate days. Preferably 2 -3 days in -between testing days.
- Participants will sign an electronic consent form to sign and agree to participate. It will explain the study in detail.
- Participants will then be asked to take two executive function tests online. These test will be sent electronically through email. This is for practice. These tests take approximately 6-7 minutes.
- We will schedule one day where the participant will play a first -person shooter game. Prior to playing the participants will be take to take the two executive function tests.
- On one day the participant will be asked to stop after the first hour (they will be allowed to finish the test) they will either walk for 6 minutes near their computer or rest for 6 minutes. Participants will be contacted through cell phones or discord.
- Game play will resume normally for another hour. When that hour is completed the participant will be asked to take the two online tests again.
- This will be 2 days. The third day the participant will take the online tests and play continuous for 2 hours with no break and then repeat the online tests.
|Study Type :||Interventional (Clinical Trial)|
|Actual Enrollment :||29 participants|
|Intervention Model:||Crossover Assignment|
|Masking:||None (Open Label)|
|Official Title:||Can a 6-minute Walking or Resting Break Improve Executive Function and Gaming|
|Actual Study Start Date :||July 24, 2020|
|Estimated Primary Completion Date :||February 24, 2021|
|Estimated Study Completion Date :||February 25, 2021|
Experimental: 6 minute walking break
Participants will walk casually for 6 minutes following one hour of game play, then continue play for one more hour.
6 minute casual walk
Experimental: 6 minute rest break
Participants will rest supine for 6 minutes following one hour of game play, then continue play for one more hour.
6 minute casual walk
No Intervention: Continuous play
Participants will play continuous for 2 hours.
- Executive Function [ Time Frame: 2 hours ]The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT04674436
|United States, New York|
|New York Institute of Technology College of Osteopathic Medicine|
|Old Westbury, New York, United States, 11568|
|New York Institute of Technology|
|Old Westbury, New York, United States, 11758|
|Principal Investigator:||Joanne Donoghue||New York Institute of Technology|