Gaming Technology to Engage Adolescent Sickle Cell Patients in Pain Management
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ClinicalTrials.gov Identifier: NCT03291613 |
Recruitment Status :
Completed
First Posted : September 25, 2017
Results First Posted : February 6, 2019
Last Update Posted : February 6, 2019
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Sponsor:
Klein Buendel, Inc.
Collaborators:
Hilton Publishing Company
National Institute on Minority Health and Health Disparities (NIMHD)
Information provided by (Responsible Party):
Klein Buendel, Inc.
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Tracking Information | |||||
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First Submitted Date ICMJE | September 20, 2017 | ||||
First Posted Date ICMJE | September 25, 2017 | ||||
Results First Submitted Date ICMJE | July 25, 2018 | ||||
Results First Posted Date ICMJE | February 6, 2019 | ||||
Last Update Posted Date | February 6, 2019 | ||||
Actual Study Start Date ICMJE | January 15, 2017 | ||||
Actual Primary Completion Date | September 30, 2017 (Final data collection date for primary outcome measure) | ||||
Current Primary Outcome Measures ICMJE |
System Usability Questionnaire [ Time Frame: After 1-hour usability session ] Ten likert-type questions assessing user-friendliness of technology. Each question has five answer options that range from "Strongly Agree" to "Strongly Disagree". Scores range from 0-100. A score of 68 or above is considered above average. All scores averaged.
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Original Primary Outcome Measures ICMJE |
System Usability Questionnaire [ Time Frame: 8 weeks ] Participant perspective of program feasibility.
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Change History | |||||
Current Secondary Outcome Measures ICMJE | Not Provided | ||||
Original Secondary Outcome Measures ICMJE | Not Provided | ||||
Current Other Pre-specified Outcome Measures | Not Provided | ||||
Original Other Pre-specified Outcome Measures | Not Provided | ||||
Descriptive Information | |||||
Brief Title ICMJE | Gaming Technology to Engage Adolescent Sickle Cell Patients in Pain Management | ||||
Official Title ICMJE | PINPOINT: Gaming Technology to Engage Adolescent Sickle Cell Patients in Precision Pain Management | ||||
Brief Summary | Sickle cell disease (SCD) is a common genetic disorder characterized by episodes of pain, yet assessments to identify type, intensity, frequency, and phase of pain among SCD adolescents is lacking. Research shows that interactive gaming technology can enhance adolescents' learning, and can be especially effective in delivering health-related messages and tools to improve their self-care. Pinpoint is an interactive gaming tablet app that will be developed with the significant input of clinical experts to assist SCD teens with better identification and self-report of their pain. | ||||
Detailed Description | Sickle cell disease (SCD) is the most common inherited blood disorder in the U.S. and disproportionately affects African Americans and Hispanics. Approximately, 1,000 U.S. children are born with SCD annually. SCD results from abnormal hemoglobin and causes red blood cells (RBCs) to become misshaped ("sickle-shaped"). Sickled cells can block the flow of blood in small arteries causing tissue and organ damage and other life-threatening comorbidities. SCD complications can be serious and have a significant impact upon well-being and quality of life. Pain is the hallmark symptom associated with SCD, and is the most common clinical problem seen in children and the number one cause of SCD-related hospital admissions. If left untreated, these painful episodes can result in morbidity and mortality. Accurate assessment of pain specifiers (type, frequency, and intensity of pain) can help with ameliorating pain quickly and effectively. Despite children being accurate self-reporters of their pain, strategies which are effective and engaging to assist with pain identification are lacking. Reducing barriers to collection and promoting the value of accurate SCD pain assessment is a need in pediatric medicine. Pinpoint will be an innovative interactive assessment tool that engages patients while allowing physicians to collect important health data. This project will test the feasibility of applying gamification principles to develop a tablet application ("app") for 13-17 year olds with SCD. Specifically, this Phase I SBIR project will (1) develop a Pain Assessment Tool (PAT) to describe and categorize specific types of pain experienced by adolescents with SCD; and (2) create an app ("Pinpoint"), that will translate the PAT into gamified technology. The goal of Pinpoint is to engage adolescent patients and improve pain specification by developing a game-based pain assessment tool delivered via a tablet app to engage adolescent SCD patients, improve their pain specification self-report, and improve pain management by clinicians. The PAT will be developed using expert guidance from preeminent SCD clinicians. User-centered Design theory will be applied in the development of the app and will be guided by iterative cognitive interviews and focus groups with members of the target population, SCD teens. The project specific aims are to (1) develop the PAT using guidance from an Expert Advisory Board (EAB) of SCD clinicians; (2) conduct a series of cognitive interviews with adolescent SCD patients to guide and refine PAT development; (3) conduct iterative focus groups with adolescent SCD patients to guide and refine user interface design of the Pinpoint app; (4) program a functional Pinpoint prototype; and (5) conduct usability testing of the prototype with 13-17 year old SCD patients to assess functionality, navigation, and satisfaction. This project is innovative and timely. Pinpoint will be the first tablet app to identify and translate specific pain types for SCD into a gamified app using applied gamification principles. | ||||
Study Type ICMJE | Interventional | ||||
Study Phase ICMJE | Not Applicable | ||||
Study Design ICMJE | Allocation: N/A Intervention Model: Single Group Assignment Masking: None (Open Label) Primary Purpose: Supportive Care |
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Condition ICMJE | Sickle Cell Disease | ||||
Intervention ICMJE | Other: Pinpoint App
Tablet app with pain assessment and communication education, and pain assessment tool.
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Study Arms ICMJE | Experimental: Pinpoint App
Tablet application.
Intervention: Other: Pinpoint App
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Publications * |
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* Includes publications given by the data provider as well as publications identified by ClinicalTrials.gov Identifier (NCT Number) in Medline. |
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Recruitment Information | |||||
Recruitment Status ICMJE | Completed | ||||
Actual Enrollment ICMJE |
13 | ||||
Original Estimated Enrollment ICMJE |
30 | ||||
Actual Study Completion Date ICMJE | September 30, 2017 | ||||
Actual Primary Completion Date | September 30, 2017 (Final data collection date for primary outcome measure) | ||||
Eligibility Criteria ICMJE | Phone Interview, Focus Group, and Usability Inclusion Criteria:
Phone Interview, Focus Group, and Usability Exclusion Criteria:
Healthcare Provider Interview Inclusion Criteria:
Healthcare Provider Interview Exclusion Criteria:
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Sex/Gender ICMJE |
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Ages ICMJE | 13 Years and older (Child, Adult, Older Adult) | ||||
Accepts Healthy Volunteers ICMJE | Yes | ||||
Contacts ICMJE | Contact information is only displayed when the study is recruiting subjects | ||||
Listed Location Countries ICMJE | United States | ||||
Removed Location Countries | |||||
Administrative Information | |||||
NCT Number ICMJE | NCT03291613 | ||||
Other Study ID Numbers ICMJE | 1R43MD010746-01( U.S. NIH Grant/Contract ) 0308 ( Other Identifier: Klein Buendel, Inc. ) 1R43MD010746-01 ( U.S. NIH Grant/Contract ) |
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Has Data Monitoring Committee | No | ||||
U.S. FDA-regulated Product |
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IPD Sharing Statement ICMJE | Not Provided | ||||
Current Responsible Party | Klein Buendel, Inc. | ||||
Original Responsible Party | Same as current | ||||
Current Study Sponsor ICMJE | Klein Buendel, Inc. | ||||
Original Study Sponsor ICMJE | Same as current | ||||
Collaborators ICMJE |
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Investigators ICMJE |
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PRS Account | Klein Buendel, Inc. | ||||
Verification Date | January 2019 | ||||
ICMJE Data element required by the International Committee of Medical Journal Editors and the World Health Organization ICTRP |