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The Effect of Playing Video Game on Intubation Skill

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ClinicalTrials.gov Identifier: NCT04319744
Recruitment Status : Not yet recruiting
First Posted : March 24, 2020
Last Update Posted : May 12, 2020
Sponsor:
Information provided by (Responsible Party):
Özlem Sezen, Dr. Lutfi Kirdar Kartal Training and Research Hospital

Brief Summary:

Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront.

During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased.

In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt.

Video stylets are newly developed devices that allow the use of video technology in airway management.

It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time.

In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.


Condition or disease Intervention/treatment
Intubation Airway Management Other: other

Detailed Description:

Anesthesiology assistants will be questioned about whether participants have played video games before or not.

Participants will be divided into two different groups as those with and without prior video game experience.

Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group.

Then, all participants will be trained on the video stylet.

Within the scope of this training, all participants will watch videos about 1-Video stylet application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

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Study Type : Observational
Estimated Enrollment : 30 participants
Observational Model: Other
Time Perspective: Other
Official Title: The Effectiveness of Video Game Playing Habit in Gaining Video Stylet-mediated Intubation Skill
Estimated Study Start Date : May 15, 2020
Estimated Primary Completion Date : June 25, 2020
Estimated Study Completion Date : June 30, 2020

Group/Cohort Intervention/treatment
Assistants who have a habit of playing video

Group I:Anesthesia assistants who have a habit of playing video games before Video game will be played for 5 days a day with 0.5 hours mobile phone (Pubg mobile) for those who have previous game experience.

Intubation training will be provided with video style.Within the scope of this training, 1-All participants will watch videos about Video style application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Other: other
Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.

Assistants who do not have the habit of playing video

Group II:Anesthesia assistants who do not have the habit of playing video games No video game will be played before intubation with video style for this group.

Intubation training will be provided with video style. Within the scope of this training, 1-All participants will watch videos about Video style application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Other: other
Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.




Primary Outcome Measures :
  1. The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill [ Time Frame: 2 months ]
    tracheal intubation time



Information from the National Library of Medicine

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Ages Eligible for Study:   18 Years to 65 Years   (Adult, Older Adult)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Sampling Method:   Non-Probability Sample
Study Population
Patients who will undergo general anesthesia under elective conditions and have endotracheal intubation and who do not meet difficult intubation criteria will be included in the study.
Criteria

Inclusion Criteria:

  • Mallampati score I-II
  • Cormack-Lehane score I-II
  • ASA physical status I-II
  • who required endotracheal intubation for elective surgery

Exclusion Criteria:

  • Pregnancy
  • Mallampati score III-IV
  • Cormack-Lehane score III-IV
  • ASA physical score III-IV
  • sternomental distance < 12.5 cm
  • mandibular‐hyoid distance < 6 cm
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Responsible Party: Özlem Sezen, Anesthesiology and Reanimation specialist, Dr. Lutfi Kirdar Kartal Training and Research Hospital
ClinicalTrials.gov Identifier: NCT04319744    
Other Study ID Numbers: OSezen
First Posted: March 24, 2020    Key Record Dates
Last Update Posted: May 12, 2020
Last Verified: May 2020
Individual Participant Data (IPD) Sharing Statement:
Plan to Share IPD: No

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Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No
Product Manufactured in and Exported from the U.S.: Yes
Keywords provided by Özlem Sezen, Dr. Lutfi Kirdar Kartal Training and Research Hospital:
video stylet
airway
video game