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Virtual Reality Analgesia for Pediatric Burn Survivors

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
 
ClinicalTrials.gov Identifier: NCT03491657
Recruitment Status : Completed
First Posted : April 9, 2018
Last Update Posted : July 11, 2018
Sponsor:
Collaborator:
Shriners Hospitals for Children
Information provided by (Responsible Party):
The University of Texas Medical Branch, Galveston

Brief Summary:
Many children with large severe burns report severe pain during burn wound cleaning. The current study explores whether adjunctive immersive Virtual Reality distraction may help reduce the intensity of pain experienced by children during burn wound cleaning by taking the patient's mind off their pain.

Condition or disease Intervention/treatment Phase
Pain, Acute Behavioral: virtual reality distraction (Yes VR) Behavioral: music distraction (No VR) Not Applicable

Detailed Description:
All patients always receive their usual pain medications. Using a within-subjects, within-wound care design, in the current study, pediatric patients being treated for severe burn injuries will receive music distraction during some portions of their wound care (active comparator condition), and they will receive what we predict will be an unusually strong distraction, immersive virtual reality (the experimental treatment) during other comparable portions of the same wound cleaning sessions. During virtual reality, each patient will look into virtual reality goggles, and will play a simple cartoon-like virtual reality game SnowWorld during burn wound cleaning. After each wound care session, the patient will rate how much pain they experienced during wound care during No VR (music only) compared to how much pain they experienced during wound care during virtual reality, on each study day, for up to 10 study days per patient. Treatment order randomized.

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Study Type : Interventional  (Clinical Trial)
Actual Enrollment : 62 participants
Allocation: Randomized
Intervention Model: Crossover Assignment
Intervention Model Description: Within-subject design with repeated measures, with random assignment to initial treatment.
Masking: None (Open Label)
Masking Description: Blinding can be challenging in behavioral studies. To help control for demand characteristics, the current study uses an active comparator "music distraction" vs. the experimental treatment condition "immersive virtual reality".
Primary Purpose: Treatment
Official Title: Virtual Reality Analgesia for Pediatric Burn Survivors
Actual Study Start Date : March 13, 2014
Actual Primary Completion Date : January 3, 2017
Actual Study Completion Date : January 3, 2017

Resource links provided by the National Library of Medicine

MedlinePlus related topics: Burns

Arm Intervention/treatment
Experimental: virtual reality distraction (Yes VR)
In addition to their standard pain medications, patients will play a virtual realty game named SnowWorld during some portions of their burn wound cleaning procedure, on each study day.
Behavioral: virtual reality distraction (Yes VR)
Active Comparator: music distraction (No VR condition)
In addition to their standard pain medications, patients will listen to music during comparable portions of their burn wound cleaning procedure, on each study day.
Behavioral: music distraction (No VR)



Primary Outcome Measures :
  1. "Worst Pain" rating of pain intensity during Music vs. during VR [ Time Frame: measured after burn wound care on each study day for up to 10 study days per patient ]
    worst pain during wound care. This single question measures the sensory component of pain during wound care. Patients will rate their "worst pain" during burn wound care. on a zero to ten scale, where zero is "no pain at all " and 10 is "excruciating pain". Lower scores represent better outcome. No subscales.


Secondary Outcome Measures :
  1. Graphic Rating Scale "Time spent thinking about pain" during Music vs. during VR [ Time Frame: measured after burn wound care on each study day for up to 10 study days per patient ]
    This single question measures the Cognitive component of pain during wound care. Patients will rate how much time they spent thinking about pain during burn wound care, on a zero to ten scale, where zero is "no time at all" and 10 is "the entire time". Lower scores represent better outcome. No subscales.

  2. Graphic Ratings Scale measure of pain unpleasantness during Music vs. during VR [ Time Frame: measured after woundcare on each study day for up to 10 study days per patient ]
    This single question measures the emotional component of pain. On a scale from zero to ten, where zero is "not unpleasant at all", 10 is "excruciatingly unpleasant". Lower scores represent better outcome. No subscales.

  3. Graphic Rating Scale "Fun" during Music vs. during VR [ Time Frame: measured after wound care on each study day for up to 10 study days per patient ]
    This single question measures positive affect during burn wound care. On a zero to ten scale, where zero is no fun at all and 10 is extremely fun. Higher scores represent better outcome. No subscales.

  4. Graphic Rating Scale Satisfaction with pain management during Music vs. during VR [ Time Frame: Measured after wound care on Study Day 1. ]
    This single question measures how satisfied the patient is with how well their pain was controlled during burn wound care. Higher scores represent better ourcomes. No subscales

  5. Child Health Questionnaire [ Time Frame: measured at 0, 9 months and 12 month followup visits ]
    Child Health Questionnaire The Child Health Questionnaire (CHQ) is a family of generic QOL instruments. The CHQ includes 87 scales that consider the effects of children's health on family functioning, and specific scales such as behavior and self-esteem. The CHQ measures 14 unique physical and psychosocial concepts. Questionnaires will be self-completed by the outpatients or parents, or both. Raw scores will converted to scaled scores from zero to 100. Higher scores indicate better health and better quality of life outcome.


Other Outcome Measures:
  1. Sullivans Pain Catastrophizing Scale for Children (Crombez et al., 2003). [ Time Frame: measured on Study day 1 ]
    High catastrophizers are people who have unusually negative emotions and pessimistic beliefs about their ability to deal with the upcoming pain. Higher scores indicate worse outcome. 13 items, ratings from zero to 5 per item, 65 total points possible, 6 items measure helplessness, 3 items measure magnification, 4 items measure rumination subscores = 0-30 for helplessness, 0-15 for magnification, 0-20 for rumination. The PCS total score is calculated by summing the 13-item responses, and provides a good index of the catastrophizing construct through the inclusion of highly correlated subscales of helplessness, rumination, and magnification. Higher scores on the PCS are indicative of greater pain-related catastrophizing.



Information from the National Library of Medicine

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Ages Eligible for Study:   6 Years to 17 Years   (Child)
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   No
Criteria

Inclusion criteria:

  • Compliant and able to complete subjective evaluations,
  • A minimum of 10% of total burned surface area,
  • No history of psychiatric (DSM-III-R Axis I) disorder(s),
  • Not demonstrating delirium, psychosis or any form of organic brain disorder,
  • Able to communicate verbally in English or Spanish,
  • Admitted to UTMB/Shriners, 6-17 years of age.

Exclusion criteria:

  • No wound cleaning sessions required.
  • Less than 10% of total burned surface area.
  • History of psychiatric (DSM-III-R Axis I) disorder(s).
  • Demonstrating delirium, psychosis or organic brain disorder.
  • Unable to communicate verbally in English or Spanish.
  • History of significant cardiac, endocrine, neurologic, metabolic, respiratory, gastrointestinal, or genitourinary impairment.
  • Receiving prophylaxis for alcohol or drug withdrawal,
  • Developmental disability, Younger than 6 years; older than 17 years,
  • Burns of eyes, eyelids or face so severe they preclude the use of VR,
  • Worst pain intensity of less than 5 on a 0 to 10 scale, during baseline No VR wound care Day 1.

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT03491657


Locations
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United States, Texas
Shriners Hospital for Children; Shriners Burns Hospital
Galveston, Texas, United States, 77550
Sponsors and Collaborators
The University of Texas Medical Branch, Galveston
Shriners Hospitals for Children
Investigators
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Principal Investigator: Walter J Meyer, MD UTMB/Shriners

Additional Information:
Publications:
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Responsible Party: The University of Texas Medical Branch, Galveston
ClinicalTrials.gov Identifier: NCT03491657    
Other Study ID Numbers: 71011-GAL
First Posted: April 9, 2018    Key Record Dates
Last Update Posted: July 11, 2018
Last Verified: March 2018
Individual Participant Data (IPD) Sharing Statement:
Plan to Share IPD: No
Plan Description: No IPD will be shared with other researchers. Any data shared with other researchers will be in unidentifiable form.

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Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No
Keywords provided by The University of Texas Medical Branch, Galveston:
virtual reality pain
opioid
pediatric burn
wound care
Additional relevant MeSH terms:
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Acute Pain
Pain
Neurologic Manifestations
Signs and Symptoms