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Prognosis--A Game-Based Intervention to Improve STEM Skills

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details.
 
ClinicalTrials.gov Identifier: NCT03416218
Recruitment Status : Unknown
Verified February 2018 by University of Chicago.
Recruitment status was:  Not yet recruiting
First Posted : January 31, 2018
Last Update Posted : February 14, 2018
Sponsor:
Information provided by (Responsible Party):
University of Chicago

Brief Summary:
The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.

Condition or disease Intervention/treatment Phase
Knowledge, Attitudes, Practice Behavioral: Prognosis Not Applicable

Detailed Description:

The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:

H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.

H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.

H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.

H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.

H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.

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Study Type : Interventional  (Clinical Trial)
Estimated Enrollment : 90 participants
Allocation: N/A
Intervention Model: Single Group Assignment
Intervention Model Description: Participants enrolled in the study will play Prognosis, a game-based intervention designed to improve STEM skills.
Masking: None (Open Label)
Masking Description: There is only one condition to this study, so no masking will be used.
Primary Purpose: Other
Official Title: Prognosis--A Game-Based Intervention to Improve STEM Skills
Estimated Study Start Date : May 2018
Estimated Primary Completion Date : May 2019
Estimated Study Completion Date : September 2019

Arm Intervention/treatment
Experimental: Intervention
All participants enrolled in the study will play Prognosis, the intervention being assessed in this study.
Behavioral: Prognosis
Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.




Primary Outcome Measures :
  1. Acceptability of the game-based intervention Prognosis as assessed by participants [ Time Frame: immediately after completing the intervention ]
    questionnaire

  2. Feasibility of the game-based intervention Prognosis [ Time Frame: immediately after completing the intervention ]
    questionnaire

  3. Usability of the game-based intervention Prognosis [ Time Frame: immediately after completing the intervention ]
    questionnaire


Secondary Outcome Measures :
  1. Assessing participants' ability to solve quantitative epidemiological problems [ Time Frame: immediately after completing the intervention ]
    Administered through a survey, questions derived from the Principles of Epidemiology in Public Health Practice, Third Edition, An Introduction to Applied Epidemiology and Biostatistics https://www.cdc.gov/ophss/csels/dsepd/ss1978/lesson1/index.html

  2. Perceived self-efficacy to learn STEM concepts [ Time Frame: immediately after completing the intervention ]
    5 questions asking students about their perceived self-efficacy relating to achieving learning objectives. Developed for this study.



Information from the National Library of Medicine

Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.


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Ages Eligible for Study:   Child, Adult, Older Adult
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Criteria

Inclusion Criteria:

  • Enrolled in study site high school
  • 9th or 10th grade at time of study

Exclusion Criteria:

  • Students not in 9th and 10th grade
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Responsible Party: University of Chicago
ClinicalTrials.gov Identifier: NCT03416218    
Other Study ID Numbers: IRB17-1416
First Posted: January 31, 2018    Key Record Dates
Last Update Posted: February 14, 2018
Last Verified: February 2018

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Studies a U.S. FDA-regulated Drug Product: No
Studies a U.S. FDA-regulated Device Product: No
Keywords provided by University of Chicago:
STEM Skills