Prognosis--A Game-Based Intervention to Improve STEM Skills
|ClinicalTrials.gov Identifier: NCT03416218|
Recruitment Status : Unknown
Verified February 2018 by University of Chicago.
Recruitment status was: Not yet recruiting
First Posted : January 31, 2018
Last Update Posted : February 14, 2018
|Condition or disease||Intervention/treatment||Phase|
|Knowledge, Attitudes, Practice||Behavioral: Prognosis||Not Applicable|
The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:
H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.
H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.
H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.
H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.
H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.
|Study Type :||Interventional (Clinical Trial)|
|Estimated Enrollment :||90 participants|
|Intervention Model:||Single Group Assignment|
|Intervention Model Description:||Participants enrolled in the study will play Prognosis, a game-based intervention designed to improve STEM skills.|
|Masking:||None (Open Label)|
|Masking Description:||There is only one condition to this study, so no masking will be used.|
|Official Title:||Prognosis--A Game-Based Intervention to Improve STEM Skills|
|Estimated Study Start Date :||May 2018|
|Estimated Primary Completion Date :||May 2019|
|Estimated Study Completion Date :||September 2019|
All participants enrolled in the study will play Prognosis, the intervention being assessed in this study.
Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.
- Acceptability of the game-based intervention Prognosis as assessed by participants [ Time Frame: immediately after completing the intervention ]questionnaire
- Feasibility of the game-based intervention Prognosis [ Time Frame: immediately after completing the intervention ]questionnaire
- Usability of the game-based intervention Prognosis [ Time Frame: immediately after completing the intervention ]questionnaire
- Assessing participants' ability to solve quantitative epidemiological problems [ Time Frame: immediately after completing the intervention ]Administered through a survey, questions derived from the Principles of Epidemiology in Public Health Practice, Third Edition, An Introduction to Applied Epidemiology and Biostatistics https://www.cdc.gov/ophss/csels/dsepd/ss1978/lesson1/index.html
- Perceived self-efficacy to learn STEM concepts [ Time Frame: immediately after completing the intervention ]5 questions asking students about their perceived self-efficacy relating to achieving learning objectives. Developed for this study.