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Pokemon Go and Physical Activity (Pokemon)

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ClinicalTrials.gov Identifier: NCT02888314
Recruitment Status : Completed
First Posted : September 5, 2016
Last Update Posted : October 7, 2016
Sponsor:
Information provided by (Responsible Party):
Duke University

Brief Summary:
The goal of this study to evaluate the association between Pokemon Go and physical activity through a survey among Pokemon Go players.

Condition or disease
Physical Activity

Detailed Description:
Pokemon Go is a location-based reality mobile game for iOS and Android devices developed by Niantic. Making use of GPS and the camera of compatible devices, the game allows players to capture virtual creatures, called Pokemon, who appear on cellphone screens as though in the real world. In order to search and capture the Pokemon, the players needs to go out and become more active. For this reason, the game has great potential to promote physical activity. Nevertheless, there has no study evaluating the potential impact of Pokemon Go on physical activity. The investigator proposes a retrospective online survey. Participants are instructed to enter data of their daily physical activity as reported in iPhone Health App. Number of "Steps" and % greater than 10,000 steps/day will be compared before and after installing the Pokemon Go app.

Study Type : Observational
Actual Enrollment : 167 participants
Observational Model: Cohort
Time Perspective: Retrospective
Official Title: Pokemon Go and Physical Activity Online Survey
Study Start Date : August 2016
Actual Primary Completion Date : September 2016
Actual Study Completion Date : September 2016

Resource links provided by the National Library of Medicine





Primary Outcome Measures :
  1. Average number of steps per day [ Time Frame: Between June 15 and July 31, 2016 ]
    Number of steps as reported on the iPhone Health app

  2. Change in number of steps after Pokemon Go [ Time Frame: From June 15 to July 31, 2016, assessed up to 6 weeks ]
    Differences in number of steps per day before and after Pokemon Go


Secondary Outcome Measures :
  1. Greater than 10,000 steps per day [ Time Frame: Between June 15 and July 31, 2016 ]
    Percent of days in which subjects reached greater than 10,000 steps/day



Information from the National Library of Medicine

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Ages Eligible for Study:   Child, Adult, Older Adult
Sexes Eligible for Study:   All
Accepts Healthy Volunteers:   Yes
Sampling Method:   Non-Probability Sample
Study Population
Subjects who use iPhone and have played Pokemon Go before July 31, 2016
Criteria

Inclusion Criteria:

  • Subjects who use iPhone and have played Pokemon Go before July 31, 2016 and agree to consent to participate in the survey

Exclusion Criteria:

  • Subjects who do not use iPhone
  • Have not played Pokemon Go before July 31, 2016
  • Unable to provide informed consent

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02888314


Locations
United States, North Carolina
Duke University
Durham, North Carolina, United States, 27705
Sponsors and Collaborators
Duke University
Investigators
Principal Investigator: Ying Ying, MD, PhD Duke University

Publications automatically indexed to this study by ClinicalTrials.gov Identifier (NCT Number):
Responsible Party: Duke University
ClinicalTrials.gov Identifier: NCT02888314     History of Changes
Other Study ID Numbers: Pro00075789
First Posted: September 5, 2016    Key Record Dates
Last Update Posted: October 7, 2016
Last Verified: September 2016
Individual Participant Data (IPD) Sharing Statement:
Plan to Share IPD: No

Keywords provided by Duke University:
mHealth
Pokemon Go