COVID-19 is an emerging, rapidly evolving situation.
Get the latest public health information from CDC:

Get the latest research information from NIH: Menu

Correlating Real and Virtual World Behavioral Fluctuations in Adolescence

The safety and scientific validity of this study is the responsibility of the study sponsor and investigators. Listing a study does not mean it has been evaluated by the U.S. Federal Government. Read our disclaimer for details. Identifier: NCT02281825
Recruitment Status : Completed
First Posted : November 4, 2014
Last Update Posted : April 14, 2016
University of Haifa
Information provided by (Responsible Party):
Shalvata Mental Health Center

Brief Summary:
The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.

Condition or disease
Attention-Deficit and Hyperactivity Disorder Anxiety Disruptive Mood Dysregulation Disorder Depression Oppositional Defiant Disorder Conduct

Layout table for study information
Study Type : Observational
Actual Enrollment : 20 participants
Observational Model: Cohort
Time Perspective: Cross-Sectional
Official Title: Correlating Real and Virtual World Behavioral Fluctuations in Adolescence
Study Start Date : November 2014
Actual Primary Completion Date : December 2015
Actual Study Completion Date : February 2016

Resource links provided by the National Library of Medicine

Adolescents without any psychiatric disorder
Adolescents with psychiatric disorder of the following: Attention-Deficit and Hyperactivity Disorder, Conduct, Oppositional defiant Disorder, Anxiety, Depression, Disruptive Mood Dysregulation Disorder

Primary Outcome Measures :
  1. Impulsivity manifested within game-play [ Time Frame: 3 weeks ]
    In-Game kill/Stealth ratio

  2. Activity manifested within game-play [ Time Frame: 3 weeks ]
    In-Game number of missions and sub-mission attained

  3. Aggresion manifested within game-play [ Time Frame: 3 weeks ]
    In-Game aimed killing

Information from the National Library of Medicine

Choosing to participate in a study is an important personal decision. Talk with your doctor and family members or friends about deciding to join a study. To learn more about this study, you or your doctor may contact the study research staff using the contacts provided below. For general information, Learn About Clinical Studies.

Layout table for eligibility information
Ages Eligible for Study:   13 Years to 18 Years   (Child, Adult)
Sexes Eligible for Study:   Male
Accepts Healthy Volunteers:   Yes
Sampling Method:   Non-Probability Sample
Study Population
Male adolescents, 13-18, with and without psychopathology, evaluated and diagnosed by psychiatrists. Adolescents will be recruited from Shalvata MHC children and adolescents outpatient clinic and from convinience sample in the community.

Inclusion Criteria:

  • All subjects will have normal or corrected to normal vision with no sensory/motor disturbance
  • An accessible computer at the house hold
  • Previous experience in playing computer games.

Exclusion Criteria:

  • drug abuse
  • head injury
  • living in a boarding school and a major psychiatric or neurological disorder.

Information from the National Library of Medicine

To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.

Please refer to this study by its identifier (NCT number): NCT02281825

Layout table for location information
Shalvata MHC
Hod Hasharon, Israel
Sponsors and Collaborators
Shalvata Mental Health Center
University of Haifa
Layout table for investigator information
Principal Investigator: Aviv Segev, MD Shalvata MHC, Sackler Faculty of Medicine, TA Uni.
Layout table for additonal information
Responsible Party: Shalvata Mental Health Center Identifier: NCT02281825    
Other Study ID Numbers: sha-0001-14
First Posted: November 4, 2014    Key Record Dates
Last Update Posted: April 14, 2016
Last Verified: April 2016
Keywords provided by Shalvata Mental Health Center:
Attention-Deficit and Hyperactivity Disorder
Computer Games
Additional relevant MeSH terms:
Layout table for MeSH terms
Attention Deficit Disorder with Hyperactivity
Attention Deficit and Disruptive Behavior Disorders
Pathologic Processes
Behavioral Symptoms
Mental Disorders
Neurodevelopmental Disorders
Neurologic Manifestations
Nervous System Diseases
Signs and Symptoms