Exercise Games and Physical Activity: Can a Home-based Exergame System Increase Physical Activity?
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|ClinicalTrials.gov Identifier: NCT02032667|
Recruitment Status : Completed
First Posted : January 10, 2014
Last Update Posted : May 7, 2015
|Condition or disease||Intervention/treatment||Phase|
|Physical Activity||Behavioral: Multi-player condition||Not Applicable|
Show Detailed Description
|Study Type :||Interventional (Clinical Trial)|
|Actual Enrollment :||72 participants|
|Intervention Model:||Parallel Assignment|
|Official Title:||Exercise Games and Physical Activity: Does Multi-player Online Play Improve Adherence?|
|Study Start Date :||September 2013|
|Actual Primary Completion Date :||January 2015|
|Actual Study Completion Date :||January 2015|
Experimental: Multi-player condition
The multi-player condition examines the aspect of online gaming and social interaction with adherence to the exergame.
Behavioral: Multi-player condition
Children in the multi-player condition will be able to play with and compete against other children in real time.
No Intervention: Single-player condition
This arm will look at whether those who play an exergame by themselves or with a computer generated player have the same adherence and use when compared to a multi-player condition.
- Change in physical activity [ Time Frame: Baseline, 2 weeks, 4 weeks and 6 weeks. ]Physical activity will be measured via the Physical Activity Questionnaire for Children (PAQ-C) and objective data (use of gamebike) from the exergame. The PAQ-C assesses habitual moderate to vigorous physical activity in children and adolescents.
- Change in motivation [ Time Frame: Time 1 after first assignment of condition, 2 weeks, 4 weeks and 6 weeks ]Motivation for physical activity will be measured using the constructs of the Theory of Planned Behaviour. These items will measure affective attitude, instrumental attitude, injunctive norm, descriptive norm and perceived behavioural control.
- Change in health-related quality of life/psychosocial distress [ Time Frame: Baseline, 2 weeks, 4 weeks and 6 weeks. ]Children's Quality of Life will be assessed using the 5-item Satisfaction with Life Scale Adapted for Children (SWLS-C).
- Change in health-related fitness [ Time Frame: Baseline and 6 weeks ]Body composition, aerobic fitness and musculoskeletal fitness will be measured.
- Change in parent and family based leisure time physical activity [ Time Frame: Baseline and at follow-up (6 weeks) ]Parent and family based LTPA will be measured by the Godin Leisure Time Exercise Questionnaire and the number of times family based physical activity occurs per week will also be assessed.
- Change in equipment and home environment [ Time Frame: Baseline ]The home environment questionnaire will look at the availability of physical activity equipment in the home for the child.
- Change in sedentary behaviour [ Time Frame: Baseline and follow up (6 week) ]Sedentary behaviour of the child will be assessed through parental reported behaviour of their child throughout the week
- Change in social support [ Time Frame: Baseline and follow up (6-weeks) ]A social support questionnaire will be administered to the child to look at whether parents and friends of the child encourage the child to play sports, to be active and to play the exergame.
- Change in elicited beliefs [ Time Frame: 2 weeks, 4 weeks and 6 weeks ]The elicited beliefs questionnaire will look at the experience of the child throughout the intervention.
- Change in program belonging and social connectedness [ Time Frame: 2 weeks, 4 weeks and 6 weeks. ]Examining the sense of connection between players during gameplay throughout the intervention.
- Gamer-type [ Time Frame: Baseline ]This will be a web-based questionnaire looking at the type of elements in the videogame that the child is attracted to.
- Sociodemographic measures [ Time Frame: Baseline ]Sociodemographic measures will include age, parental gender, ethnicity, education, employment status of parents/family, household income, height and weight of parent(s), health status of parent(s).
To learn more about this study, you or your doctor may contact the study research staff using the contact information provided by the sponsor.
Please refer to this study by its ClinicalTrials.gov identifier (NCT number): NCT02032667
|Canada, British Columbia|
|University of Victoria|
|Victoria, British Columbia, Canada, STN-CSC|
|Kingston, Ontario, Canada, K7L 3X5|
|Principal Investigator:||Ryan Rhodes, Doctoral||University of Victoria|
|Principal Investigator:||Nicholas Graham, Doctoral||Queen's University|