Video Game Playing on Lunch-time Food Intake in Children
This study is currently recruiting participants.
Verified December 2012 by Ryerson University
Sponsor:
Ryerson University
Collaborators:
Danone Institute International
Mount Saint Vincent University
Information provided by (Responsible Party):
Nick Bellissimo, Ryerson University
ClinicalTrials.gov Identifier:
NCT01750151
First received: December 12, 2012
Last updated: NA
Last verified: December 2012
History: No changes posted
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Purpose
The purpose of this experiment is to investigate the effect of video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without video game playing. Subjective appetite will be measured at 0, 20, 35 and 65 minutes.
| Condition | Intervention |
|---|---|
|
Exogenous Obesity |
Dietary Supplement: Glucose Beverage Behavioral: Video Game Playing Dietary Supplement: Control Beverage |
| Study Type: | Interventional |
| Study Design: | Allocation: Randomized Intervention Model: Crossover Assignment Masking: Single Blind (Subject) Primary Purpose: Prevention |
| Official Title: | The Effect of Sedentary Video Game Playing Before a Mixed Meal on Subjective Appetite and Satiety Signals From a Glucose Preload in Normal Weight and Overweight/Obese Boys |
Resource links provided by NLM:
Further study details as provided by Ryerson University:
Primary Outcome Measures:
- Food Intake (kcal) [ Time Frame: at 30 min after the treatment ] [ Designated as safety issue: No ]
Secondary Outcome Measures:
- Subjective appetite (mm) [ Time Frame: 0-65 min ] [ Designated as safety issue: No ]Subjective appetite (in mm) determined by visual analogue scale will be determined at 0, 20, 35 and 65 minutes.
| Estimated Enrollment: | 36 |
| Study Start Date: | July 2011 |
| Estimated Primary Completion Date: | March 2013 (Final data collection date for primary outcome measure) |
| Arms | Assigned Interventions |
|---|---|
|
Experimental: Glucose beverage
Glucose beverage
|
Dietary Supplement: Glucose Beverage |
|
Experimental: Control beverage and video game playing
Control beverage and video game playing
|
Behavioral: Video Game Playing |
|
Experimental: Glucose beverage and video game playing
Glucose beverage and video game playing
|
Behavioral: Video Game Playing |
|
Experimental: Control beverage
Control beverage
|
Dietary Supplement: Control Beverage |
Eligibility| Ages Eligible for Study: | 9 Years to 14 Years |
| Genders Eligible for Study: | Male |
| Accepts Healthy Volunteers: | Yes |
Criteria
Inclusion Criteria:
- healthy boys with no emotional, behavioral or learning problems
Exclusion Criteria:
- girls
Contacts and Locations
Please refer to this study by its ClinicalTrials.gov identifier: NCT01750151
Locations
| Canada, Nova Scotia | |
| Department of Applied Human Nutrition | Completed |
| Halifax, Nova Scotia, Canada | |
| Canada, Ontario | |
| School of Nutrition, Ryerson University | Recruiting |
| Toronto, Ontario, Canada | |
| Contact: Nick Bellissimo, PhD 416 979 5000 ext 3026 nick.bellissimo@ryerson.ca | |
| Principal Investigator: Nick Bellissimo, PhD | |
Sponsors and Collaborators
Ryerson University
Danone Institute International
Mount Saint Vincent University
More Information
No publications provided
| Responsible Party: | Nick Bellissimo, Assistant Professor, Ryerson University |
| ClinicalTrials.gov Identifier: | NCT01750151 History of Changes |
| Other Study ID Numbers: | REB 2012-120-001 |
| Study First Received: | December 12, 2012 |
| Last Updated: | December 12, 2012 |
| Health Authority: | Canada: Ethics Review Committee |
Additional relevant MeSH terms:
|
Obesity Overnutrition Nutrition Disorders |
Overweight Body Weight Signs and Symptoms |
ClinicalTrials.gov processed this record on May 23, 2013