Active Video Games to Promote Physical Activity in Children With Cancer
This study is currently recruiting participants.
Verified March 2013 by Turku University Hospital
Sponsor:
Turku University Hospital
Collaborators:
University of Turku
Tampere University Hospital
Information provided by (Responsible Party):
Päivi Lähteenmäki, Turku University Hospital
ClinicalTrials.gov Identifier:
NCT01748058
First received: October 15, 2012
Last updated: March 4, 2013
Last verified: March 2013
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Purpose
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
| Condition | Intervention |
|---|---|
|
Cancer |
Behavioral: Exercise based on active video gaming |
| Study Type: | Interventional |
| Study Design: | Allocation: Randomized Intervention Model: Parallel Assignment Masking: Open Label Primary Purpose: Prevention |
| Official Title: | Active Video Games to Promote Physical Activity, Motor Performance and Quality of Life in Children With Cancer: an Intervention Study With 2-year Follow-up |
Resource links provided by NLM:
Further study details as provided by Turku University Hospital:
Primary Outcome Measures:
- Accelerometer, average counts of dynamic acceleration (physical activity) [ Time Frame: 1-2 weeks at baseline, 2, 6, 12 and 24 months ] [ Designated as safety issue: No ]Change in the children's physical activity levels with accelerometer
Secondary Outcome Measures:
- Movement assessment battery for children (M-ABC) scores (motor performance) [ Time Frame: At baseline, 2, 6, 12 and 24 months ] [ Designated as safety issue: No ]Change in M-ABC scores
- PedsQL Multidimensional Fatigue Scale scores (fatigue) [ Time Frame: At baseline, 2, 6, 12 and 24 months ] [ Designated as safety issue: No ]Change in experienced fatigue
- Blood sugar [ Time Frame: At baseline, 2, 6, 12 and 24 months ] [ Designated as safety issue: No ]Change in blood sugar
- Blood insulin [ Time Frame: At baseline, 2, 6, 12 and 24 months ] [ Designated as safety issue: No ]Change in blood insulin
| Estimated Enrollment: | 40 |
| Study Start Date: | January 2013 |
| Estimated Primary Completion Date: | December 2016 (Final data collection date for primary outcome measure) |
| Arms | Assigned Interventions |
|---|---|
|
Experimental: Active video games
Exercise based on active video gaming
|
Behavioral: Exercise based on active video gaming |
| No Intervention: Routine care |
Eligibility| Ages Eligible for Study: | 3 Years to 16 Years |
| Genders Eligible for Study: | Both |
| Accepts Healthy Volunteers: | No |
Criteria
Inclusion Criteria:
- cancer diagnose
- treated with Vincristine in Turku University Hospital or Tampere University Hospital
Exclusion Criteria:
- other diseases limiting functional ability
- not able to communicate
Contacts and Locations
Please refer to this study by its ClinicalTrials.gov identifier: NCT01748058
Contacts
| Contact: Lotta Kauhanen, PhD-student | anloka@utu.fi |
Locations
| Finland | |
| Turku University Hospital | Recruiting |
| Turku, Finland | |
| Contact: Päivi Lähteenmäki, Docent paivi.maria.lahteenmaki@tyks.fi | |
| Contact: Lotta Kauhanen, PT, PhD-stdt anloka@utu.fi | |
Sponsors and Collaborators
Turku University Hospital
University of Turku
Tampere University Hospital
More Information
No publications provided
| Responsible Party: | Päivi Lähteenmäki, MD, PhD, Turku University Hospital |
| ClinicalTrials.gov Identifier: | NCT01748058 History of Changes |
| Other Study ID Numbers: | T87/2012 |
| Study First Received: | October 15, 2012 |
| Last Updated: | March 4, 2013 |
| Health Authority: | Finland: Ethics Committee |
ClinicalTrials.gov processed this record on May 16, 2013