The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease
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Purpose
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.
| Condition | Intervention |
|---|---|
|
Huntington's Disease |
Other: Video game exercise using Dance Dance Revolution Other: hand-held video game |
| Study Type: | Interventional |
| Study Design: | Allocation: Non-Randomized Intervention Model: Crossover Assignment Masking: Single Blind (Investigator) Primary Purpose: Treatment |
| Official Title: | The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease |
- gait parameters [ Time Frame: post intervention and post hand-held game, each of these phases lasts 6 weeks ] [ Designated as safety issue: No ]utilized GAITRite to obtain spatiotemporal measures of gait with velocity being the primary measure.
- Tinetti Mobility Test [ Time Frame: post intervention and post hand-held game, each lasts 6 weeks ] [ Designated as safety issue: No ]observation of gait and balance with quantifiable assessment on a scale of 0-2
- Four Square Step Test [ Time Frame: post intervention and post hand-held game, each lasts 6 weeks ] [ Designated as safety issue: No ]examines ability to step in multiple directions. timed.
- Unified Huntington's Disease Scale, motor scale [ Time Frame: post intervention and post hand-held game, each lasts 6 weeks ] [ Designated as safety issue: No ]measure of disease severity
- Unified Huntington's Disease Rating Scale cognitive measure [ Time Frame: post intervention and post hand-held game, each lasts 6 weeks ] [ Designated as safety issue: No ]cognitive battery that is part of the standard Unified Huntington's Disease Rating Scale clinical assessment.
- Activities-Specific Balance Confidence scale [ Time Frame: post intervention and post hand-held game, each lasts 6 weeks ] [ Designated as safety issue: No ]measures confidence and fear of falling
- World Health Organization Quality of Life [ Time Frame: post intervention and post hand-held game, each lasts 6 weeks ] [ Designated as safety issue: No ]a measure of quality of life
| Enrollment: | 24 |
| Study Start Date: | June 2008 |
| Study Completion Date: | June 2012 |
| Primary Completion Date: | November 2010 (Final data collection date for primary outcome measure) |
| Arms | Assigned Interventions |
|---|---|
|
Experimental: video game exercise
Video game exercise using Dance Dance Revolution
|
Other: Video game exercise using Dance Dance Revolution
use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
Other Names:
|
|
control
hand-held video game control
|
Other: hand-held video game
hand-held video games
Other Name: hand-held video game
|
Detailed Description:
The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial
Eligibility| Ages Eligible for Study: | 18 Years to 79 Years |
| Genders Eligible for Study: | Both |
| Accepts Healthy Volunteers: | No |
Inclusion Criteria:
- adults 18 - 79 with a diagnosis of Huntington's disease
Exclusion Criteria:
- cannot walk 10 feet without assistance, any other neurologic condition
Contacts and Locations| United States, Ohio | |
| The Ohio State University Atwell Hall | |
| Columbus, Ohio, United States, 43210 | |
| Principal Investigator: | Deb Kegelmeyer, DPT, MS | Ohio State University |
| Principal Investigator: | Anne Kloos, PT, PhD | Ohio State University |
More Information
No publications provided
| Responsible Party: | Anne Kloos, Associate Professor Clinical Health and Rehabilitation Sciences, The Ohio State University |
| ClinicalTrials.gov Identifier: | NCT01735981 History of Changes |
| Other Study ID Numbers: | 2008H0109 |
| Study First Received: | November 7, 2012 |
| Last Updated: | November 21, 2012 |
| Health Authority: | United States: Institutional Review Board |
Keywords provided by Ohio State University:
|
Huntington's Disease gait exercise balance video game |
Additional relevant MeSH terms:
|
Huntington Disease Basal Ganglia Diseases Brain Diseases Central Nervous System Diseases Nervous System Diseases Dementia Chorea Dyskinesias |
Movement Disorders Heredodegenerative Disorders, Nervous System Neurodegenerative Diseases Genetic Diseases, Inborn Cognition Disorders Delirium, Dementia, Amnestic, Cognitive Disorders Mental Disorders |
ClinicalTrials.gov processed this record on May 16, 2013