Video/Audio Distraction Analgesia for Simulated Oncology Procedure Pain
This study has been completed.
Sponsor:
University of Washington
Collaborators:
Seattle Cancer and Aging Program
Information provided by (Responsible Party):
Chris Hoffer, University of Washington
ClinicalTrials.gov Identifier:
NCT00701571
First received: June 17, 2008
Last updated: September 12, 2011
Last verified: September 2011
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Purpose
The purpose of this study is to compare the analgesic efficacy of three different types of video/audio distraction in normal volunteers subjected to carefully controlled and non-injurious thermal pain delivered to the skin of the lower back, simulating discomfort of a lumbar puncture. Two of the distraction techniques include immersive virtual reality (VR). The most efficacious distraction technique will be used in a subsequent clinical study in cancer patients.
| Condition | Intervention |
|---|---|
|
Pain |
Procedure: Virtual Reality distraction |
| Study Type: | Interventional |
| Study Design: | Allocation: Randomized Endpoint Classification: Efficacy Study Intervention Model: Single Group Assignment Masking: Double Blind (Subject, Investigator) Primary Purpose: Treatment |
| Official Title: | Video/Audio Distraction Analgesia for Simulated Oncology Procedure Pain |
Further study details as provided by University of Washington:
Primary Outcome Measures:
- To compare positional techniques and differing types of VR presentation (immersive vs. low tech). We will also compare age cohorts (18-21, 40-60, and older than 60 years). [ Time Frame: upon completion of data collection ] [ Designated as safety issue: No ]
| Estimated Enrollment: | 180 |
| Study Start Date: | September 2005 |
| Study Completion Date: | December 2009 |
| Primary Completion Date: | December 2009 (Final data collection date for primary outcome measure) |
| Arms | Assigned Interventions |
|---|---|
|
Experimental: 1
3 cohorts: 18-21 years, 40-60 years, and older than 60 years
|
Procedure: Virtual Reality distraction
Virtual Reality involves the participant wearing a helmet with sight and sound. the visual provided is a type of immersive video game, the game used is "Snow World". In some cases the participant will be exposed to 3D representation of the game, and in other cases a lower tech version with less immersive qualities.
|
Eligibility| Ages Eligible for Study: | 18 Years and older |
| Genders Eligible for Study: | Both |
| Accepts Healthy Volunteers: | Yes |
Criteria
Inclusion Criteria:
- healthy men and women
- 18-21y, 40-60y, or older than 60y
Exclusion Criteria:
- a predisposition to motion sickness
- unusual sensitivity or lack of sensitivity to pain
- chronic pain
- peripheral neuropathy
- sensitive skin
Contacts and Locations
Please refer to this study by its ClinicalTrials.gov identifier: NCT00701571
Locations
| United States, Washington | |
| University of Washington | |
| Seattle, Washington, United States, 98195 | |
Sponsors and Collaborators
University of Washington
Seattle Cancer and Aging Program
Investigators
| Principal Investigator: | Samuel R Sharar, MD | University of Washington |
More Information
No publications provided
| Responsible Party: | Chris Hoffer, Research Coordinator, University of Washington |
| ClinicalTrials.gov Identifier: | NCT00701571 History of Changes |
| Other Study ID Numbers: | 26745, 1R21CA107256-01A1, P20-CA103728-04 |
| Study First Received: | June 17, 2008 |
| Last Updated: | September 12, 2011 |
| Health Authority: | United States: Institutional Review Board |
Keywords provided by University of Washington:
|
Virtual Reality Oncology Lumbar puncture |
ClinicalTrials.gov processed this record on June 17, 2013